DITL_17001.txt Items: (3 entries) 0: Bounds: x1=250, y1=90, x2=308, y2=110 Type: 4 Info: 'OK' 1: Bounds: x1=60, y1=20, x2=338, y2=83 Type: -120 Info: 'For GrayScale images you must have exactly 2 writeable channels. The 2nd channel contains the height information.' 2: Bounds: x1=20, y1=20, x2=52, y2=52 Type: -96 Info: '' DITL_17000.txt Items: (3 entries) 0: Bounds: x1=250, y1=90, x2=308, y2=110 Type: 4 Info: 'OK' 1: Bounds: x1=60, y1=20, x2=338, y2=83 Type: -120 Info: 'In RGB mode you must have exactly 4 writeable channels. The last channel should contain the height information.' 2: Bounds: x1=20, y1=20, x2=52, y2=52 Type: -96 Info: '' DITL_16999.txt Items: (3 entries) 0: Bounds: x1=210, y1=80, x2=280, y2=100 Type: 4 Info: 'OK' 1: Bounds: x1=20, y1=10, x2=52, y2=42 Type: -96 Info: '' 2: Bounds: x1=62, y1=10, x2=300, y2=58 Type: -120 Info: 'This plug-in requires Adobe Photoshopª 2.5.1 or later functionality.' DITL_16998.txt Items: (3 entries) 0: Bounds: x1=210, y1=80, x2=280, y2=100 Type: 4 Info: 'OK' 1: Bounds: x1=20, y1=10, x2=52, y2=42 Type: -96 Info: '' 2: Bounds: x1=62, y1=10, x2=300, y2=58 Type: -120 Info: 'This plug-in is incompatible with this version of the host program.' DITL_16997.txt Items: (3 entries) 0: Bounds: x1=210, y1=80, x2=280, y2=100 Type: 4 Info: 'OK' 1: Bounds: x1=20, y1=10, x2=52, y2=42 Type: -96 Info: '' 2: Bounds: x1=62, y1=10, x2=300, y2=58 Type: -120 Info: 'This plug-in requires Adobe Photoshopª 2.5 or later functionality.' DITL_16992.txt Items: (2 entries) 0: Bounds: x1=239, y1=121, x2=297, y2=141 Type: 4 Info: 'OK' 1: Bounds: x1=-2, y1=-2, x2=306, y2=160 Type: -64 Info: 'ƒ' DITL_16991.txt Items: (3 entries) 0: Bounds: x1=210, y1=80, x2=280, y2=100 Type: 4 Info: 'OK' 1: Bounds: x1=20, y1=10, x2=52, y2=42 Type: -96 Info: '' 2: Bounds: x1=62, y1=10, x2=300, y2=58 Type: -120 Info: 'An integer between ^0 and ^1 is required. Closest value inserted.' DITL_16990.txt Items: (3 entries) 0: Bounds: x1=210, y1=60, x2=280, y2=80 Type: 4 Info: 'OK' 1: Bounds: x1=20, y1=10, x2=52, y2=42 Type: -96 Info: '' 2: Bounds: x1=62, y1=10, x2=300, y2=42 Type: -120 Info: 'An integer between ^0 and ^1 is required.' DITL_16001.txt Items: (16 entries) 0: Bounds: x1=260, y1=120, x2=320, y2=140 Type: 4 Info: 'OK' 1: Bounds: x1=181, y1=121, x2=241, y2=141 Type: 4 Info: 'Cancel' 2: Bounds: x1=0, y1=0, x2=0, y2=0 Type: -128 Info: '' 3: Bounds: x1=70, y1=14, x2=184, y2=20 Type: 0 Info: '' 4: Bounds: x1=10, y1=10, x2=64, y2=26 Type: -120 Info: 'Scale' 5: Bounds: x1=10, y1=40, x2=61, y2=56 Type: -120 Info: 'Hilite' 6: Bounds: x1=70, y1=44, x2=184, y2=50 Type: 0 Info: '' 7: Bounds: x1=70, y1=74, x2=184, y2=80 Type: 0 Info: '' 8: Bounds: x1=10, y1=70, x2=67, y2=87 Type: -120 Info: 'Shadow' 9: Bounds: x1=20, y1=120, x2=78, y2=140 Type: 4 Info: 'AToZÉ' 10: Bounds: x1=270, y1=30, x2=330, y2=90 Type: 0 Info: '' 11: Bounds: x1=270, y1=10, x2=337, y2=27 Type: -120 Info: 'Lighting' 12: Bounds: x1=230, y1=10, x2=255, y2=25 Type: -120 Info: '99' 13: Bounds: x1=230, y1=40, x2=255, y2=55 Type: -120 Info: '99' 14: Bounds: x1=230, y1=70, x2=255, y2=85 Type: -120 Info: '99' 15: Bounds: x1=100, y1=120, x2=158, y2=140 Type: 4 Info: 'Help...' DITL_128.txt Items: (6 entries) 0: Bounds: x1=410, y1=227, x2=468, y2=247 Type: 4 Info: 'OK' 1: Bounds: x1=7, y1=7, x2=478, y2=58 Type: -120 Info: 'The Bump filter can be used to create 3D shading effects using and color or grayscale images and a seperate channel which is treated as the height.' 2: Bounds: x1=6, y1=59, x2=476, y2=105 Type: -120 Info: 'For grayscale images the second channel must be writable and contain the height info. For RGB images the fourth channel is the height channel.' 3: Bounds: x1=5, y1=108, x2=470, y2=124 Type: -120 Info: 'Try creating a hieght channel using Antialiased text.' 4: Bounds: x1=7, y1=131, x2=470, y2=183 Type: -120 Info: 'The Scale slider affects how the amount of the 3D effect. The Hilite slider increases the intensity in the lit areas. The Shadow slider decreases the intensity in the unlit areas.' 5: Bounds: x1=7, y1=185, x2=462, y2=216 Type: -120 Info: 'You can change the direction of the light by clicking to re-position the small circle.'